1. Squad selection
Squad sizeTo enter your fantasy football squad into an existing competition, you need to create a team of 15 players consisting of:
2 Goalkeepers 5 Defenders 5 Midfielders 3 Forwards
Player positionsAs we all know, some players play in multiple positions, and their roles can change throughout the tournament. Due to our Fantasy format and scoring system, we assign each player a single position at the start of the tournament based on their typical role in recent competitions.
That means that each player will score points for the position he is given at the start of the tournament, not by the position he has in each starting lineup throughout the tournament.
That means that each player will score points for the position he is given at the start of the tournament, not by the position he has in each starting lineup throughout the tournament.
BudgetYou can select your initial squad with a budget of €100 million. The unused budget will be put into your bank, and available to you during transfers.
2. Squad management
Starting 11Your squad will always consist of 15 players. Out of those 15 players, you need to select your starting 11 for each round. Those are the only players for which you will earn Fantasy points.
Your starting 11 has to have:
exactly 1 goalkeeper at least 3 defenders at least 3 midfielders at least 1 forward.
Your starting 11 has to have:
Selecting a captainJust like every real team needs a captain, so does your Fantasy team. The Fantasy points of your captain will be doubled in every round.
Live squad changesWhile the transfer deadline prevents you from making additional transfers in the current round, this restriction doesn’t apply to your starting lineup.
Players become locked once their first match within a round starts. As long as you have at least one unlocked player in your squad, you can make the following changes:
You can change the captain of your squad by selecting an unlocked player as your new captain You can substitute an unlocked player on your bench for any player from your starting lineup while complying with the position restrictions
Players become locked once their first match within a round starts. As long as you have at least one unlocked player in your squad, you can make the following changes:
3. Schedule
Each round of the tournament has a defined start date and time. These timeframes determine when your team must be set and when transfers are no longer available.
| Stage | Date | Time (CET) |
|---|---|---|
| Round 1 | Dec 21 | 20:00 |
| Round 2 | Dec 26 | 13:00 |
| Round 3 | Dec 29 | 18:30 |
| Round of 16 | Jan 3 | 18:00 |
| Quarterfinals | Jan 9 | 18:00 |
| Semifinals | Jan 14 | 18:00 |
| 3rd place match | Jan 17 | 20:00 |
| Final | Jan 18 | 20:00 |
4. Transfers
The number of transfers allowed and the limit on players from the same team vary by tournament stage. These limits apply throughout each respective round.
| Stage | Transfers allowed | Max. players per team |
|---|---|---|
| Before the tournament | Unlimited | 3 |
| During the group stage | 2 per round | 3 |
| Before the round of 16 | Unlimited | 4 |
| Before the quarterfinals | 3 | 5 |
| Before the semifinals | 4 | 6 |
| Before the 3rd place match | 4 | 6 |
| Before the final | 4 | 6 |
5. Scoring
Sofascore Fantasy points are calculated and assigned to players based on their performances in real life. A total of 30 statistical categories are taken into account for players depending on their positions.
All the statistics taken into account are from our data providers, and they are double-checked for each match. Consequently, it can take up to 24 hours after the match has finished for the statistics and Fantasy points to be official.
In addition to statistics, players gain Fantasy points for their Sofascore Rating in the match.
All the statistics taken into account are from our data providers, and they are double-checked for each match. Consequently, it can take up to 24 hours after the match has finished for the statistics and Fantasy points to be official.
In addition to statistics, players gain Fantasy points for their Sofascore Rating in the match.
Points overview
* Click for more details
| Statistic name | GKP | DEF | MID | FWD |
|---|---|---|---|---|
Sofascore Rating* | From -2 to 3 | |||
Goal* | 6 | 6 | 5 | 4 |
Assist* | 4 | 4 | 3 | 3 |
Own goal* | -2 | |||
Yellow card | -1 | |||
Second yellow card* | From -1 to -3 | |||
Red card* | From -2 to -4 | |||
Appearance* | 1 or 2 | |||
Clean sheets* | 4 | 4 | - | - |
Goals conceded*For every 2 | -1 | -1 | - | - |
Penalties saved | 5 | |||
Penalty won | 2 | |||
Penalty committed | -2 | |||
Penalties missed | -3 | |||
Saves from inside boxFor every 2 | 1 | - | - | - |
Saves from outside boxFor every 3 | 1 | - | - | - |
Punches + high claims*For every 2 | 1 | - | - | - |
Successful runs out | 1 | - | - | - |
Long balls* | 1 | |||
Clearance off line | 2 | |||
Clearances*For every 5 | - | 1 | 1 | 1 |
Shots blocked*For every 2 | - | 1 | 1 | 1 |
Interceptions*For every 3 | - | 1 | 1 | 1 |
Tackles won*For every 3 | - | 1 | 1 | 1 |
Duels won*At least 3 duels (+50% won) | 1 | |||
Was fouledFor every 3 | 1 | 1 | 1 | 1 |
Passing*A player will receive 1 point if they complete at least 40 pass attempts with a success rate of at least 90%. | 1 | |||
OffsidesFor every 2 | -1 | |||
DispossessedFor every 3 | -1 | |||
Key passes*For every 2 | 1 | |||
Succ. dribbles*At least 3 dribbles (+60% success rate) | 1 | |||
Sofascore RatingPlayers will get from -2 to 3 Fantasy points based on their Sofascore Rating. The ranges and point distribution are shown in this scale:
GoalGiven that players playing in different positions don't score the same amount of goals on average, goals are rewarded differently for each playing position:
| Position | Points |
|---|---|
| Goalkeeper | 6 |
| Defender | 6 |
| Midfielder | 5 |
| Forward | 4 |
AssistAssists are another statistical category that we reward differently for each playing position:
Points for assists are awarded only to the players that are awarded the assist in the official match reports from our data providers.
| Position | Points |
|---|---|
| Goalkeeper | 4 |
| Defender | 4 |
| Midfielder | 3 |
| Forward | 3 |
Own goalEvery own goal a player scores will be penalised with -2 points.
Second yellow cardGiven that a second yellow card in the early stages of a match leaves your team shorthanded for a longer period of time, we give more negative Fantasy points the earlier a player gets it:
| Minute of booking | Points |
|---|---|
| 0-29 | -3 |
| 30-59 | -2 |
| 60-90 | -1 |
Red cardGiven that a red card in the early stages of a match leaves your team shorthanded for a longer period of time, we give more negative Fantasy points the earlier a player gets it:
| Minute of booking | Points |
|---|---|
| 0-29 | -4 |
| 30-59 | -3 |
| 60-90 | -2 |
AppearancePlayers will receive 1 point for entering the match and playing up to 60 minutes. If the player remains in play for at least 60 minutes, they will earn 2 points.
Clean sheetsGoalkeepers and defenders who play at least 60 minutes in a match, during which time their team doesn’t concede a single goal, will be rewarded with 4 points.
Goals concededGoalkeepers and defenders will be penalised with -1 point for every 2 goals conceded in a match.
Punches + high claimsPunches are awarded to goalkeepers who clear a high ball out of danger with a clenched fist.
High claims are awarded to goalkeepers who successfully claim a ball out of the air.
The goalkeeper receives 1 point for the sum of these two categories, divided by two and rounded down.
High claims are awarded to goalkeepers who successfully claim a ball out of the air.
The goalkeeper receives 1 point for the sum of these two categories, divided by two and rounded down.
Long ballsIf a player completes at least 3 accurate long balls with a success rate of at least 60%, they are awarded 1 point.
ClearancesA clearance occurs when a player attempts to get the ball away from a dangerous zone on the pitch with no immediate target regarding a recipient for the ball. A player will receive 1 point for every 5 clearances made in a single match.
Shots blockedWhen an outfield player blocks an attempt on goal from an opposition player, they will receive 1 point for every 2 blocks. If the attempt goes wide of the goal, no block is awarded.
InterceptionsAn interception is when a player reads an opponent's pass and intercepts the ball by moving into the line of the intended pass. A player will receive 1 point for every 3 interceptions.
Tackles wonA tackle is defined as when a player connects with the ball in a legal, ground-level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player.
A tackle won is deemed to be when the tackler or one of their teammates regains possession because of the challenge or when the ball goes out of play and is safe. A tackle lost is when a tackle is made, but the ball goes to an opposition player.
Both are categorised as tackles, but the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
A player will receive 1 point for every 3 tackles won.
Both are categorised as tackles, but the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
A player will receive 1 point for every 3 tackles won.
Duels wonA duel is a 50-50 contest between two players of opposing sides in the match. A player will receive 1 point if they win at least 3 duels with a success rate of at least 50%.
PassingA player will receive 1 point if they complete at least 40 pass attempts with a success rate of at least 90%.
Key passesA key pass is a final pass from a player to their teammate, who then makes an attempt on goal without scoring. A player will receive 1 point for every 2 key passes.
Succ. dribblesA dribble is an attempt by a player to beat an opponent when they have possession of the ball. A successful dribble means the player beats the defender while retaining possession, while unsuccessful ones occur when the dribbler is tackled. A player will receive 1 point if they had at least 3 successful dribbles with a success rate of at least 60%.