1. Pemilihan skuad
Ukuran skuadTo enter your fantasy football squad into an existing competition, you need to create a team of 15 players consisting of:
2 Goalkeepers 5 Defenders 5 Midfielders 3 Forwards
Posisi PemainAs we all know, some players play in multiple positions, and their roles can change throughout the season. Due to our Fantasy format and scoring system, we have to restrict each player to a single-player position at the start of the Fantasy season based on his previous seasons.
That means that each player will score points for the position he is given at the start of the season, not by the position he has in each starting lineup throughout the season.
That means that each player will score points for the position he is given at the start of the season, not by the position he has in each starting lineup throughout the season.
Pemain per timKamu hanya boleh ambil 3 pemain dari satu tim.
DanaSusun skuad awal dengan anggaran sebesar €100 juta. Sisa anggran akan masuk bank dan siap dipakai saat melakukan transfer.
2. Manajemen skuad
Starting 11Your squad will always consist of 15 players. Out of those 15 players, you need to select your starting 11 for each gameweek. Those are the only players for which you will earn Fantasy points.
Your starting 11 has to have:
exactly 1 goalkeeper at least 3 defenders at least 3 midfielders at least 1 forward
Your starting 11 has to have:
Memilih kaptenSama seperti tim di dunia nyata yang membutuhkan seorang kapten, tim fantasy juga demikian. Perolehan fantasy poin kaptenmu akan digandakan di setiap gameweek.
TransferAfter selecting your squad, you can make transfers by dropping players and selecting replacements while staying within your team's budget. Transfers can be made within a transfer period in each gameweek.
The transfer period starts with the start of a gameweek and ends when the transfer deadline is reached. You can make unlimited transfers at no cost until the transfer deadline of the gameweek in which you join a Fantasy competition.
You will receive 1 free transfer for each gameweek. If you don't use your free transfer, it will be carried into the next gameweek. You can have a maximum of 2 free transfers in a gameweek.
If you wish to make additional transfers, you can do that by accepting the deduction of 5 points per additional transfer from your total score for the gameweek.
You are limited to 15 transfers in any single gameweek. However, this rule doesn't apply when playing a Quick Fix or a Rebuild Squad token.
The transfer period starts with the start of a gameweek and ends when the transfer deadline is reached. You can make unlimited transfers at no cost until the transfer deadline of the gameweek in which you join a Fantasy competition.
You will receive 1 free transfer for each gameweek. If you don't use your free transfer, it will be carried into the next gameweek. You can have a maximum of 2 free transfers in a gameweek.
If you wish to make additional transfers, you can do that by accepting the deduction of 5 points per additional transfer from your total score for the gameweek.
You are limited to 15 transfers in any single gameweek. However, this rule doesn't apply when playing a Quick Fix or a Rebuild Squad token.
Perubahan skuad langsungWhile the transfer deadline prevents you from making additional transfers in the current gameweek, this restriction doesn't apply to your starting lineup.
Players become locked once their first match within a gameweek starts. As long as you have at least one unlocked player in your squad, you can make the following changes:
You can change the captain of your squad by selecting an unlocked player as your new captain You can substitute an unlocked player on your bench for any player from your starting lineup while complying to the position restrictions
Players become locked once their first match within a gameweek starts. As long as you have at least one unlocked player in your squad, you can make the following changes:
3. Token
Kamu bisa menggunakan token untuk meningkatkan performa timmu sepanjang musim.Namun hanya satu token yang bisa dipakai dalam satu gameweek.
Kapten tigaInstead of receiving double points for your captain, you'll receive triple points when using the Triple Captain token. This token must be activated before the transfer deadline of the gameweek and can be transferred to an unlocked player in your squad during the gameweek, the same as the regular captain.
It can be activated in substitutions.
You get one Triple Captain token per Fantasy season, so use it wisely.
It can be activated in substitutions.
You get one Triple Captain token per Fantasy season, so use it wisely.
Perbaikan cepatHalf your squad is unavailable or not playing in a gameweek because of cup matches, international tournaments, or other reasons? No worries.
Use the Quick Fix token, which allows you to make unlimited transfers to improve your squad for one gameweek only. After the gameweek is over, all changes made using the Quick Fix token will be reset, and your old squad will be reinstated.
It can be activated on the transfer confirmation screen.
You get one Quick Fix token per Fantasy season, so use it wisely.
Use the Quick Fix token, which allows you to make unlimited transfers to improve your squad for one gameweek only. After the gameweek is over, all changes made using the Quick Fix token will be reset, and your old squad will be reinstated.
It can be activated on the transfer confirmation screen.
You get one Quick Fix token per Fantasy season, so use it wisely.
Bangun kembali skuatIf your team isn't meeting expectations and you need to make significant changes to turn your season around, use the Rebuild Squad token as the solution. These strategic changes can have a lasting impact on your season's performance.
The Rebuild Squad token enables unlimited transfers during the gameweek, resulting in a completely new squad for the remainder of the season.
It can be activated on the transfer confirmation screen.
You can use this token twice during the season, once in each half of the season.
The Rebuild Squad token enables unlimited transfers during the gameweek, resulting in a completely new squad for the remainder of the season.
It can be activated on the transfer confirmation screen.
You can use this token twice during the season, once in each half of the season.
4. Penilaian
Sofascore Fantasy points are calculated and assigned to players based on their performances in real life. A total of 30 statistical categories are taken into account for players depending on their positions.
All the statistics taken into account are from our data providers, and they are double-checked for each match. Consequently, it can take up to 24 hours after the match has finished for the statistics and Fantasy points to be official.
In addition to statistics, players gain Fantasy points for their Sofascore Rating in the match.
All the statistics taken into account are from our data providers, and they are double-checked for each match. Consequently, it can take up to 24 hours after the match has finished for the statistics and Fantasy points to be official.
In addition to statistics, players gain Fantasy points for their Sofascore Rating in the match.
Gambaran poin
* Klik untuk info lebih lanjut
Nama statistik | GKP | DEF | MID | FWD |
---|---|---|---|---|
Penilaian Sofascore* | Dari -2 sampai 3 | |||
Gol* | 6 | 6 | 5 | 4 |
Assist* | 4 | 4 | 3 | 3 |
Gol bunuh diri* | -2 | |||
Kartu kuning | -1 | |||
Kartu kuning kedua* | Dari -1 sampai -3 | |||
Kartu merah* | Dari -2 sampai -4 | |||
Penampilan* | 1 atau 2 | |||
Tanpa kebobolan* | 4 | 4 | - | - |
Kebobolan*Untuk setiap 2 | -1 | -1 | - | - |
Penalti yang di selamatkan | 5 | |||
Penalti diperoleh | 2 | |||
Kebobolan gol penalti | -2 | |||
Penalti gagal | -3 | |||
Penyelamatan dalam kotakUntuk setiap 2 | 1 | - | - | - |
Penyelamatan diluar kotakUntuk setiap 3 | 1 | - | - | - |
Klaim pukulan + bola-bola tinggi*Untuk setiap 2 | 1 | - | - | - |
Serangan sukses | 1 | - | - | - |
Umpan panjang* | 1 | |||
Dibuang keluar garis | 2 | |||
Sapuan*Untuk setiap 5 | - | 1 | 1 | 1 |
Tembakan diblokir*Untuk setiap 2 | - | 1 | 1 | 1 |
Hadangan*Untuk setiap 3 | - | 1 | 1 | 1 |
Tekel berhasil*Untuk setiap 3 | - | 1 | 1 | 1 |
Pertarungan yang dimenangkan*Minimal 3 duel (+50% sukses) | 1 | |||
DilanggarUntuk setiap 3 | 1 | 1 | 1 | 1 |
Umpanan*Pemain akan mendapatkan 1 poin jika berhasil melakukan minimal 40 percobaan umpan dengan akurasi setidaknya 90%. | 1 | |||
football_offsideUntuk setiap 2 | -1 | |||
DirebutUntuk setiap 3 | -1 | |||
Operan kunci*Untuk setiap 2 | 1 | |||
Sukses menggiring bola*Minimal 3 dribel (+60% tingkat sukses) | 1 |
Penilaian SofascorePemain akan mendapatkan poin Fantasi dari -2 sampai 3 berdasarkan Penilaian Sofascore mereka. Rentang dan distribusi poinnya ditunjukkan pada skala ini:
GolKarena rata-rata jumlah gol yang dicetak berbeda untuk setiap posisi pemain, poin untuk gol diberikan secara berbeda-beda sesuai posisi bermain:
Posisi | Poin |
---|---|
Kiper | 6 |
Bek | 6 |
Gelandang | 5 |
Penyerang | 4 |
AssistAsis juga menjadi kategori statistik yag kami beri poin berbeda-beda untuk setiap posisi pemain:
Poin untuk asis hanya diberikan kepada pemain yang tercatat sebagai pemberi asis dalam laporan resmi pertandingan dari penyedia data kami.
Posisi | Poin |
---|---|
Kiper | 4 |
Bek | 4 |
Gelandang | 3 |
Penyerang | 3 |
Gol bunuh diriSetiap gol bunuh diri yang dicetak oleh pemain akan mendapatkan penalti - 2 poin.
Kartu kuning keduaGiven that a second yellow card in the early stages of a match leaves your team shorthanded for a longer period of time, we give more negative Fantasy points the earlier a player gets it:
Menit diberi kartu | Poin |
---|---|
0-29 | -3 |
30-59 | -2 |
60-90 | -1 |
Kartu merahGiven that a red card in the early stages of a match leaves your team shorthanded for a longer period of time, we give more negative Fantasy points the earlier a player gets it:
Menit diberi kartu | Poin |
---|---|
0-29 | -4 |
30-59 | -3 |
60-90 | -2 |
PenampilanPemain akan mendapatkan 1 poin jika bermain sampai 60 menit. Jika pemainnya tetap bermain selama setidaknya 60 menit lagi, mereka akan mendapatkan 2 poin.
Tanpa kebobolanGoalkeepers and defenders who play at least 60 minutes in a match, during which time their team doesn’t concede a single goal, will be rewarded with 4 points.
KebobolanKiper dan bek akan dikenai penalti sebesar - 1 poin untuk setiap kebobolan 2 gol dalam satu pertandingan.
Klaim pukulan + bola-bola tinggiPunches are awarded to goalkeepers who clear a high ball out of danger with a clenched fist.
High claims are awarded to goalkeepers who successfully claim a ball out of the air.
The goalkeeper receives 1 point for the sum of these two categories, divided by two and rounded down.
High claims are awarded to goalkeepers who successfully claim a ball out of the air.
The goalkeeper receives 1 point for the sum of these two categories, divided by two and rounded down.
Umpan panjangJika seorang pemain berhasil menyelesaikan setidaknya 3 umpan panjang akurat dengan tingkat keberhasilan minimal 60%, mereka akan mendapatkan 1 poin.
SapuanSapuan terjadi saat pemain mencobamenghalau bola keluar dari zona berbahaya di lapangan tanpa memikirkan target tertentu. Pemain akan mendapatkan 1 poin untuk setiap 5 sapuan yang dilakukan dalam satu pertandingan.
Tembakan diblokirSaat pemain selain kiper berhasil mengeblok tembakan lawan yang mengarah ke gawang, mereka akan mendapat 1 poin untuk setiap 2 blok. Tapi jika tembakan melenceng dari gawang, blok tidak akan dihitung.
HadanganIntersep adalah saat seorang pemain membaca umpan lawan dan memotong bola dengan bergerak ke jalur umpan yang dituju. Pemain akan mendapatkan 1 poin untuk setiap 3 intersep yang dilakukan.
Tekel berhasilA tackle is defined as when a player connects with the ball in a legal, ground-level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player.
A tackle won is deemed to be when the tackler or one of their teammates regains possession because of the challenge or when the ball goes out of play and is safe. A tackle lost is when a tackle is made, but the ball goes to an opposition player.
Both are categorised as tackles, but the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
A player will receive 1 point for every 3 tackles won.
Both are categorised as tackles, but the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
A player will receive 1 point for every 3 tackles won.
Pertarungan yang dimenangkanDual adalah perbutan bola 50-50 antara dua pemain dari tim yang berlawanan dalam sebuah pertandingan. Pemain akan mendapatkan 1 poin jika memenangkan setidaknya 3 duel dengan tingkat keberhasilan minimal 50%.
UmpananPemain akan mendapatkan 1 poin jika berhasil melakukan minimal 40 percobaan umpan dengan akurasi setidaknya 90%.
Operan kunciA key pass is a final pass from a player to their teammate, who then makes an attempt on goal without scoring. A player will receive 1 point for every 2 key passes.
Sukses menggiring bolaDribel adalah upaya pemain untuk melewati lawan saat menguasai bola. Dribel yang sukses berarti pemain berhasil melewati bek sambil tetap menguasai bola, sedangkan dribel yang gagal terjadi ketika pemain tersebut direbut bolanya. Pemain akan mendapat 1 poin jika mereka melakukan 3 dribel sukses dengan tingkat keberhasilan minimal 60%.