1. Squad selection
Squad sizeTo join a competition, create a squad of 15 players consisting of:
2 Goalkeepers 5 Defenders 5 Midfielders 3 Forwards
球员位置As we all know, some players play in multiple positions, and their roles can change throughout the season. Due to our Fantasy format and scoring system, we have to restrict each player to a single-player position at the start of the Fantasy season based on his previous seasons.
That means that each player will score points for the position he is given at the start of the season, not by the position he has in each starting lineup throughout the season.
That means that each player will score points for the position he is given at the start of the season, not by the position he has in each starting lineup throughout the season.
Players per teamYou can select up to 3 players from a single team.
预算You can select your initial squad with a budget of €100 million. The unused budget will be put into your bank, and available to you during transfers.
2. Squad management
首发11人Your squad will always consist of 15 players. Out of those 15 players, you need to select your starting 11 for each round. Those are the only players for which you will earn Fantasy points.
Your starting 11 has to have:
exactly 1 goalkeeper at least 3 defenders at least 3 midfielders at least 1 forward
Your starting 11 has to have:
Selecting a captainJust like every real team needs a captain, so does your Fantasy team. The Fantasy points of your captain will be doubled in every round.
转会After selecting your squad, you can make transfers by dropping players and selecting replacements while staying within your team's budget. Transfers can be made within the designated transfer period for each round.
The transfer period opens at the start of a round and ends when the transfer deadline is reached. You can make unlimited transfers at no cost until the transfer deadline of the round in which you join a Fantasy competition.
You will receive 1 free transfer for each round. If you don't use your free transfer, it will be carried over to the next round. You can have a maximum of 2 free transfers per round.
The only exception is the MLS competition. You get 5 free transfers each round, but they don't carry over.
If you wish to make additional transfers, you may do so by accepting a deduction of 5 points per additional transfer from your total score for the round.
You are limited to 15 transfers in any single round. However, this limit doesn't apply when playing a Quick Fix or a Rebuild Squad token.
The transfer period opens at the start of a round and ends when the transfer deadline is reached. You can make unlimited transfers at no cost until the transfer deadline of the round in which you join a Fantasy competition.
You will receive 1 free transfer for each round. If you don't use your free transfer, it will be carried over to the next round. You can have a maximum of 2 free transfers per round.
The only exception is the MLS competition. You get 5 free transfers each round, but they don't carry over.
If you wish to make additional transfers, you may do so by accepting a deduction of 5 points per additional transfer from your total score for the round.
You are limited to 15 transfers in any single round. However, this limit doesn't apply when playing a Quick Fix or a Rebuild Squad token.
Player price changesA player’s price changes due to form, performance, and how many managers own them. Updates happen after the transfer deadline and again at the end of the round. Predicting these changes helps you make the right transfers at the right time.
Live squad changesWhile the transfer deadline prevents you from making additional transfers in the current round, this restriction doesn't apply to your starting lineup.
Players become locked once their first match within a round starts. As long as you have at least one unlocked player in your squad, you may make the following changes:
Change your captain: You can select any unlocked player as your new captain. Make substitutions: You can swap an unlocked player from your bench into your starting lineup, as long as you follow the position rules.
Players become locked once their first match within a round starts. As long as you have at least one unlocked player in your squad, you may make the following changes:
Rescheduled and interrupted matchesThese rules explain how squad locking and points work when matches are rescheduled or interrupted.
Rescheduled matchesA postponed match is moved to a future round.
Players will score points in the round when the match is played, not the original one. Because of this, some teams may play two matches in the same round (a double round). In that case, a player earns points from both matches.
When a match starts:
If a player is on the bench, you can no longer move them into your starting lineup. If you move the captaincy off a player who has already played, they lose their double points bonus. Their score reverts to a standard single score, and you can't reassign the captaincy to them for that round.
Players will score points in the round when the match is played, not the original one. Because of this, some teams may play two matches in the same round (a double round). In that case, a player earns points from both matches.
When a match starts:
Interrupted matchesIf a match is interrupted or abandoned, it remains tied to the original round, even if it's completed at a later date.
If a player was in your starting lineup at the time of the match, you will receive their points. Even if you later remove the player from your squad, those points still count.
If a player was in your starting lineup at the time of the match, you will receive their points. Even if you later remove the player from your squad, those points still count.
3. Tokens
You can use tokens to improve your team's performance during the season. Only one token can be used during a single round.
Triple CaptainInstead of receiving double points for your captain, you'll receive triple points when using the Triple Captain token. This token must be activated before the transfer deadline of the round. Once active, it can be moved to any unlocked player in your squad during the round, just like a regular captain.
You receive one Triple Captain token per Fantasy season.
You receive one Triple Captain token per Fantasy season.
Quick FixThe Quick Fix token allows you to make unlimited transfers to improve your squad for one round only. This is particularly useful when multiple players are unavailable due to cup matches or international tournaments.
After the round is over, all changes made using the Quick Fix token will be reset, and your previous squad will be reinstated.
You receive one Quick Fix token per Fantasy season.
After the round is over, all changes made using the Quick Fix token will be reset, and your previous squad will be reinstated.
You receive one Quick Fix token per Fantasy season.
Rebuild SquadUse the Rebuild Squad token to make unlimited transfers during a single round. Unlike the Quick Fix, these changes are permanent, giving you a completely new squad for the remainder of the season.
Two Rebuild Squad tokens are available per season: one for the first half of the season and a second for the second half.
Two Rebuild Squad tokens are available per season: one for the first half of the season and a second for the second half.
4. 得分
Points are based on real-life performance across 30 statistical categories, depending on position. Stats come from our data providers and are verified after every match. It can take up to 24 hours after a match for points to be finalised.
Points overview
* Click for more details
| Statistic name | GKP | DEF | MID | FWD |
|---|---|---|---|---|
Sofascore评分* | From -2 to 3 | |||
进球* | 6 | 6 | 5 | 4 |
助攻* | 4 | 4 | 3 | 3 |
自摆乌龙* | -2 | |||
黄牌 | -1 | |||
第二张黄牌* | From -1 to -3 | |||
红牌* | From -2 to -4 | |||
Appearance* | 1 or 2 | |||
零封场次* | 4 | 4 | - | - |
失球*For every 2 | -1 | -1 | - | - |
点球扑出 | 5 | |||
赢得点球 | 2 | |||
被判点球 | -2 | |||
失点 | -3 | |||
禁区内成功扑救For every 2 | 1 | - | - | - |
禁区外射门成功扑救For every 3 | 1 | - | - | - |
Punches + high claims*For every 2 | 1 | - | - | - |
成功出击次数 | 1 | - | - | - |
长传* | 1 | |||
大脚解围 | 2 | |||
解围*For every 5 | - | 1 | 1 | 1 |
射门被封堵*For every 2 | - | 1 | 1 | 1 |
拦截*For every 3 | - | 1 | 1 | 1 |
铲球成功*For every 3 | - | 1 | 1 | 1 |
1对1成功*At least 3 duels (+50% won) | 1 | |||
被犯规For every 3 | 1 | 1 | 1 | 1 |
传球*Players will receive 1 point for completing at least 40 passes with a success rate of 90% or higher. | 1 | |||
越位For every 2 | -1 | |||
丢球For every 3 | -1 | |||
形成射门的传球*For every 2 | 1 | |||
成功运球*At least 3 dribbles (+60% success rate) | 1 | |||
Sofascore评分Players also earn points based on their Sofascore Rating.
进球Points for goals are awarded based on player position.
| 位置 | 得分 |
|---|---|
| Goalkeeper | 6 |
| Defender | 6 |
| Midfielder | 5 |
| Forward | 4 |
助攻Points for assists are awarded based on player position.
To earn points in this category, a player has to be credited with the assist in the official match report by our data providers.
| 位置 | 得分 |
|---|---|
| Goalkeeper | 4 |
| Defender | 4 |
| Midfielder | 3 |
| Forward | 3 |
自摆乌龙Players receive -2 points per own goal.
第二张黄牌Given that a second yellow card in the early stages of a match leaves your team shorthanded for a longer period of time, we give more negative Fantasy points the earlier a player gets it:
| Minute of booking | 得分 |
|---|---|
| 0-29 | -3 |
| 30-59 | -2 |
| 60-90 | -1 |
红牌An early dismissal leaves a team shorthanded for longer. The earlier the red card, the bigger the penalty.
| Minute of booking | 得分 |
|---|---|
| 0-29 | -4 |
| 30-59 | -3 |
| 60-90 | -2 |
AppearancePlayers earn 1 point for appearing in a match. If they play 60 minutes or more, that goes up to 2 points.
零封场次Goalkeepers and defenders earn 4 points for not conceding a goal, provided they play at least 60 minutes.
失球Goalkeepers and defenders lose 1 point for every 2 goals conceded.
Punches + high claimsA punch is when a goalkeeper clears a high ball with a clenched fist. A high claim is when they successfully catch a ball out of the air. Points are awarded for the combined total of both, at a rate of 1 point per 2 actions (rounded down).
长传Players receive 1 point for completing at least 3 accurate long balls with a success rate of 60% or higher.
解围A clearance occurs when a player kicks the ball away from their own goal area to eliminate danger. Players receive 1 point per 5 clearances in a single match.
射门被封堵When outfield players block an attempt on goal, they receive 1 point per 2 shots blocked. Attempts that go wide do not count.
拦截An interception occurs when a player cuts off an opponent’s pass. Players will receive 1 point for every 3 interceptions.
铲球成功A tackle is won when a player connects with the ball and takes control away from the opposition player. If the ball goes to a teammate or safely out of play, that also counts as a successful tackle.
Players will receive 1 point for every 3 tackles won.
Players will receive 1 point for every 3 tackles won.
1对1成功A duel is a 50/50 contest between two opposing players. Players receive 1 point for winning at least 3 duels with a success rate of 50% or higher.
传球Players will receive 1 point for completing at least 40 passes with a success rate of 90% or higher.
形成射门的传球A key pass is one that leads directly to a shot attempt, but doesn't result in a goal. Players will receive 1 point for every 2 key passes.
成功运球A successful dribble occurs when a player beats an opponent while retaining possession of the ball. Players will receive 1 point for completing at least 3 successful dribbles with a success rate of 60% or higher.