1. Squad selection
Squad sizeTo enter your fantasy football squad into an existing competition, you need to create a team of 15 players consisting of:
2 Goalkeepers 5 Defenders 5 Midfielders 3 Forwards
Player positionsAs we all know, some players play in multiple positions, and their roles can change throughout the season. Due to our Fantasy format and scoring system, we have to restrict each player to a single-player position at the start of the Fantasy season based on his previous seasons.
That means that each player will score points for the position he is given at the start of the season, not by the position he has in each starting lineup throughout the season.
That means that each player will score points for the position he is given at the start of the season, not by the position he has in each starting lineup throughout the season.
Players per teamYou can select up to 3 players from a single team.
BudgetYou can select your initial squad with a budget of €100 million. The unused budget will be put into your bank, and available to you during transfers.
2. Squad management
Starting 11Your squad will always consist of 15 players. Out of those 15 players, you need to select your starting 11 for each gameweek. Those are the only players for which you will earn Fantasy points.
Your starting 11 has to have:
exactly 1 goalkeeper at least 3 defenders at least 3 midfielders at least 1 forward
Your starting 11 has to have:
Selecting a captainJust like every real team needs a captain, so does your Fantasy team. The Fantasy points of your captain will be doubled in every gameweek.
TransfersAfter selecting your squad, you can make transfers by dropping players and selecting replacements while staying within your team's budget. Transfers can be made within a transfer period in each gameweek.
The transfer period starts with the start of a gameweek and ends when the transfer deadline is reached. You can make unlimited transfers at no cost until the transfer deadline of the gameweek in which you join a Fantasy competition.
You will receive 1 free transfer for each gameweek. If you don't use your free transfer, it will be carried into the next gameweek. You can have a maximum of 2 free transfers in a gameweek.
If you wish to make additional transfers, you can do that by accepting the deduction of 5 points per additional transfer from your total score for the gameweek.
You are limited to 15 transfers in any single gameweek. However, this rule doesn't apply when playing a Quick Fix or a Rebuild Squad token.
The transfer period starts with the start of a gameweek and ends when the transfer deadline is reached. You can make unlimited transfers at no cost until the transfer deadline of the gameweek in which you join a Fantasy competition.
You will receive 1 free transfer for each gameweek. If you don't use your free transfer, it will be carried into the next gameweek. You can have a maximum of 2 free transfers in a gameweek.
If you wish to make additional transfers, you can do that by accepting the deduction of 5 points per additional transfer from your total score for the gameweek.
You are limited to 15 transfers in any single gameweek. However, this rule doesn't apply when playing a Quick Fix or a Rebuild Squad token.
Live squad changesWhile the transfer deadline prevents you from making additional transfers in the current gameweek, this restriction doesn't apply to your starting lineup.
Players become locked once their first match within a gameweek starts. As long as you have at least one unlocked player in your squad, you can make the following changes:
You can change the captain of your squad by selecting an unlocked player as your new captain You can substitute an unlocked player on your bench for any player from your starting lineup while complying to the position restrictions
Players become locked once their first match within a gameweek starts. As long as you have at least one unlocked player in your squad, you can make the following changes:
3. Tokens
You can use tokens to potentially improve your teams' performance during the season. Only one token can be used during a single gameweek.
Triple CaptainInstead of receiving double points for your captain, you'll receive triple points when using the Triple Captain token. This token must be activated before the transfer deadline of the gameweek and can be transferred to an unlocked player in your squad during the gameweek, the same as the regular captain.
It can be activated in substitutions.
You get one Triple Captain token per Fantasy season, so use it wisely.
It can be activated in substitutions.
You get one Triple Captain token per Fantasy season, so use it wisely.
Quick FixHalf your squad is unavailable or not playing in a gameweek because of cup matches, international tournaments, or other reasons? No worries.
Use the Quick Fix token, which allows you to make unlimited transfers to improve your squad for one gameweek only. After the gameweek is over, all changes made using the Quick Fix token will be reset, and your old squad will be reinstated.
It can be activated on the transfer confirmation screen.
You get one Quick Fix token per Fantasy season, so use it wisely.
Use the Quick Fix token, which allows you to make unlimited transfers to improve your squad for one gameweek only. After the gameweek is over, all changes made using the Quick Fix token will be reset, and your old squad will be reinstated.
It can be activated on the transfer confirmation screen.
You get one Quick Fix token per Fantasy season, so use it wisely.
Rebuild SquadIf your team isn't meeting expectations and you need to make significant changes to turn your season around, use the Rebuild Squad token as the solution. These strategic changes can have a lasting impact on your season's performance.
The Rebuild Squad token enables unlimited transfers during the gameweek, resulting in a completely new squad for the remainder of the season.
It can be activated on the transfer confirmation screen.
You can use this token twice during the season, once in each half of the season.
The Rebuild Squad token enables unlimited transfers during the gameweek, resulting in a completely new squad for the remainder of the season.
It can be activated on the transfer confirmation screen.
You can use this token twice during the season, once in each half of the season.
4. Scoring
Sofascore Fantasy points are calculated and assigned to players based on their performances in real life. A total of 30 statistical categories are taken into account for players depending on their positions.
All the statistics taken into account are from our data providers, and they are double-checked for each match. Consequently, it can take up to 24 hours after the match has finished for the statistics and Fantasy points to be official.
In addition to statistics, players gain Fantasy points for their Sofascore Rating in the match.
All the statistics taken into account are from our data providers, and they are double-checked for each match. Consequently, it can take up to 24 hours after the match has finished for the statistics and Fantasy points to be official.
In addition to statistics, players gain Fantasy points for their Sofascore Rating in the match.
Points overview
* Click for more details
Statistic name | GKP | DEF | MID | FWD |
---|---|---|---|---|
Sofascore Rating* | From -2 to 3 | |||
Goal* | 6 | 6 | 5 | 4 |
Assist* | 4 | 4 | 3 | 3 |
Own goal* | -2 | |||
Yellow card | -1 | |||
Second yellow card* | From -1 to -3 | |||
Red card* | From -2 to -4 | |||
Appearance* | 1 or 2 | |||
Clean sheets* | 4 | 4 | - | - |
Goals conceded*For every 2 | -1 | -1 | - | - |
Penalties saved | 5 | |||
Penalty won | 2 | |||
Penalty goals conceded | -2 | |||
Penalties missed | -3 | |||
Saves from inside boxFor every 2 | 1 | - | - | - |
Saves from outside boxFor every 3 | 1 | - | - | - |
Punches + high claims*For every 2 | 1 | - | - | - |
Successful runs out | 1 | - | - | - |
Long balls* | 1 | |||
Clearance off line | 2 | |||
Clearances*For every 5 | - | 1 | 1 | 1 |
Shots blocked*For every 2 | - | 1 | 1 | 1 |
Interceptions*For every 3 | - | 1 | 1 | 1 |
Tackles won*For every 3 | - | 1 | 1 | 1 |
Duels won*At least 3 duels (+50% won) | 1 | |||
Was fouledFor every 3 | 1 | 1 | 1 | 1 |
Passing*A player will receive 1 point if they complete at least 40 pass attempts with a success rate of at least 90%. | 1 | |||
football_offsideFor every 2 | -1 | |||
DispossessedFor every 3 | -1 | |||
Key passes*For every 2 | 1 | |||
Successful dribbles*At least 3 dribbles (+60% success rate) | 1 |
Sofascore RatingPlayers will get from -2 to 3 Fantasy points based on their Sofascore Rating. The ranges and point distribution are shown in this scale:
GoalGiven that players playing in different positions don't score the same amount of goals on average, goals are rewarded differently for each playing position:
Position | Points |
---|---|
Goalkeeper | 6 |
Defender | 6 |
Midfielder | 5 |
Forward | 4 |
AssistAssists are another statistical category that we reward differently for each playing position:
Points for assists are awarded only to the players that are awarded the assist in the official match reports from our data providers.
Position | Points |
---|---|
Goalkeeper | 4 |
Defender | 4 |
Midfielder | 3 |
Forward | 3 |
Own goalEvery own goal a player scores will be penalised with -2 points.
Second yellow cardGiven that a second yellow card in the early stages of a match leaves your team shorthanded for a longer period of time, we give more negative Fantasy points the earlier a player gets it:
Minute of booking | Points |
---|---|
0-29 | -3 |
30-59 | -2 |
60-90 | -1 |
Red cardGiven that a red card in the early stages of a match leaves your team shorthanded for a longer period of time, we give more negative Fantasy points the earlier a player gets it:
Minute of booking | Points |
---|---|
0-29 | -4 |
30-59 | -3 |
60-90 | -2 |
AppearancePlayers will receive 1 point for entering the match and playing up to 60 minutes. If the player remains in play for at least 60 minutes, they will earn 2 points.
Clean sheetsGoalkeepers and defenders who play at least 60 minutes in a match, during which time their team doesn’t concede a single goal, will be rewarded with 4 points.
Goals concededGoalkeepers and defenders will be penalised with -1 point for every 2 goals conceded in a match.
Punches + high claimsPunches are awarded to goalkeepers who clear a high ball out of danger with a clenched fist.
High claims are awarded to goalkeepers who successfully claim a ball out of the air.
The goalkeeper receives 1 point for the sum of these two categories, divided by two and rounded down.
High claims are awarded to goalkeepers who successfully claim a ball out of the air.
The goalkeeper receives 1 point for the sum of these two categories, divided by two and rounded down.
Long ballsIf a player completes at least 3 accurate long balls with a success rate of at least 60%, they are awarded 1 point.
ClearancesA clearance occurs when a player attempts to get the ball away from a dangerous zone on the pitch with no immediate target regarding a recipient for the ball. A player will receive 1 point for every 5 clearances made in a single match.
Shots blockedWhen an outfield player blocks an attempt on goal from an opposition player, they will receive 1 point for every 2 blocks. If the attempt goes wide of the goal, no block is awarded.
InterceptionsAn interception is when a player reads an opponent's pass and intercepts the ball by moving into the line of the intended pass. A player will receive 1 point for every 3 interceptions.
Tackles wonA tackle is defined as when a player connects with the ball in a legal, ground-level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player.
A tackle won is deemed to be when the tackler or one of their teammates regains possession because of the challenge or when the ball goes out of play and is safe. A tackle lost is when a tackle is made, but the ball goes to an opposition player.
Both are categorised as tackles, but the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
A player will receive 1 point for every 3 tackles won.
Both are categorised as tackles, but the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
A player will receive 1 point for every 3 tackles won.
Duels wonA duel is a 50-50 contest between two players of opposing sides in the match. A player will receive 1 point if they win at least 3 duels with a success rate of at least 50%.
PassingA player will receive 1 point if they complete at least 40 pass attempts with a success rate of at least 90%.
Key passesA key pass is a final pass from a player to their teammate, who then makes an attempt on goal without scoring. A player will receive 1 point for every 2 key passes.
Successful dribblesA dribble is an attempt by a player to beat an opponent when they have possession of the ball. A successful dribble means the player beats the defender while retaining possession, while unsuccessful ones occur when the dribbler is tackled. A player will receive 1 point if they had at least 3 successful dribbles with a success rate of at least 60%.